AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Latin America Q1 2022
Discover the performance of the top 5 hypercasual games on iOS in Latin America during the first quarter of 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends among the top 5 hypercasual games on the iOS platform in Latin America. Here is a detailed look at their performance, based on data from Sensor Tower.
FF Diamonds Cube: Brain Puzzle experienced fluctuations in both downloads and active users. Weekly downloads peaked at around 6.4K in mid-January but saw a decline to approximately 1.7K by the end of March. The game’s weekly active users started at 20.7K at the beginning of the quarter, experiencing a gradual decline to about 17.3K towards the end. Revenue remained relatively stable, peaking at roughly $2.3K at the end of December and maintaining around $1.9K to $2.2K throughout the quarter.
Magic Slime: Antistress & ASMR saw a consistent decrease in active users from 802 at the start of the quarter to 396 by the end. Weekly downloads were quite low, ranging from 103 to 208. Despite the low download numbers, the game managed to generate a peak weekly revenue of approximately $5.4K at the end of December, stabilizing around $3.9K to $4.9K in January.
Bus Simulator: Ultimate showed a strong performance in terms of downloads, starting the quarter with 16.7K and peaking at about 20.6K in mid-January. The game maintained a high level of active users, starting at 53.7K and slightly decreasing to 42.5K by the end of March. Revenue remained fairly steady, peaking at around $2K mid-March and fluctuating between $1.2K and $1.8K throughout the quarter.
Guitar: tabs, chords & games had a stable performance with weekly downloads peaking at around 3.4K at the end of January. Active users fluctuated slightly but remained around 13.5K to 16.3K throughout the quarter. Revenue also showed consistency, with weekly earnings ranging from $1.3K to $2.2K.
Baby coloring book for kids 2+ maintained steady weekly downloads, ranging from 3K to 5.2K. Active users remained relatively stable, starting at 25.5K and ending at 22.1K. Revenue peaked at $2K at the end of December, with weekly earnings stabilizing around $1.3K to $1.6K throughout most of the quarter.
This data highlights the performance dynamics of these top hypercasual games in Latin America during Q1 2022. For more detailed insights, visit Sensor Tower.